[alt-photo] Re: New Platinum Prints [pretty long]
etienne garbaux
photographeur at nerdshack.com
Sun Apr 11 09:26:24 GMT 2010
Davidh wrote:
>Etienne,
>Thanks for replying. Just so I understand what you're saying. The
>curve I apply to my digital negative is actually destroying some of
>the image content of the scanned negative? If so, why do we apply a
>curve at all? Why can we not merely print the negative as it is
>scanned? Assuming of course that the original negative is correctly
>developed for platinum?
You could, if you were able to translate the transmission densities
at every point of the original negative exactly to the transmission
densities at each corresponding point on the digineg. But you can't,
at least not by simply scanning and printing. If your whole workflow
is calibrated (scanner, monitor, and printer), you can scan a print,
then make a reasonably matching print without any manipulation (other
than the calibrations you did initially). But when it comes to
matching the UV transmission densities of a negative with those of a
printed transparency, much fiddling is required. For starters, the
scanner isn't "reading" the UV transmission densities in the first
place. Second, the printer doesn't know how to print for
transmission density. Finally, the printing inks have very different
UV properties than the original negative. Furthermore, people who
are making diginegs for Pt/salt/cyano typically aren't starting with
negatives of suitable density range in the first place. They may not
even be starting with negatives at all, but rather with in-camera
digital captures.
Think of it as mapping. The scene you photograph has a certain range
of luminance values. You want to translate, or "map," these
luminance values to useful negative densities, which can in turn be
mapped to the available reflection densities of your chosen printing medium.
To do this, we start with the exposure scale ("ES") of the printing
medium. Using calibrated step wedges, we see what range of exposures
gives the full range of printed tones the medium is capable of
producing -- any more exposure is indistinguishable from the blackest
tone, and any less exposure is indistinguishable from the lightest
tone (paper white, or close to it). Now, if we want the full range
of tones the process is capable of producing to be represented in our
print [which may not always be the case], we know that our negative
must have a density range ("DR") equal to the printing medium's
ES. So, we arrange to translate the luminance values in the scene to
the particular negative densities that will produce the print tones
we want to represent each scene luminance value.
Not so long ago, we did this by adjusting our exposure and film
development, and then perhaps reducing or intensifying the negative
or masking it for printing, and finally by dodging and burning as we
printed. It sometimes took all that, because we have to condense or
compress the 1,000,000:1 luminance range of the scene we photographed
(this is about normal for a sunlit scene) down to the 100:1 (or less)
density range that a print can reproduce.
These days, people who print digitally can use Photoshop to adjust
the mapping from the as-captured (or as-scanned) image file to the
negative that will be used to make the print. This is much easier,
and also much more flexible, than doing it chemically or with
masks. However, the goal is the same -- to translate or map certain
luminance values in the scene to the desired print density values,
using the negative as an intermediary. Applying curves is how we do
this. It's fundamentally the same as using the Photoshop tonal
controls (levels, brightness/contrast, whatever) to adjust a digital
capture for the desired print values (i.e., if you are just printing
digital images on paper), with two added wrinkles: (i) you have to
understand how the characteristic curve of the printing process
responds to the negative values, and (ii) you have to be able to
imagine how to "do it in reverse" since you are working on a negative
-- if you want the shadows to have more contrast in the print, you
have to increase the contrast in the lightest parts of the negative.
In theory, you can map any scene luminance value (or digital
representation of a scene luminance value) to any available print
tone (with the caveat that the curve should be monotonic -- never
reversing slope -- unless you are after special effects reminiscent
of the Sabattier effect). In my view, there is no substitute for
learning enough sensitometry/densitometry to really understand how
the mapping works, and then to test your processes to see how they
distort the mapping so you can correct for it. It's not very
difficult, and once it is mastered you will truly have the chops to
get what you want out of your photographs.
So, all that said, back to curves destroying negative
content. Mapping is mapping -- the person who wants to represent the
surface of the earth on a flat surface has choices to make, because
there is no way to linearly reproduce the surface of a sphere on a
flat surface. And as we learned in grade school, cartographers have
come up with hundreds of different ways to do it, each one good for
some particular task. If you want to be able to visualize
comparative land areas, you use a different projection than if you
want to determine bearings from one place to another. The same is
true for mapping tonal values in photography. So, the "right" curve
is the one that produces the results you want -- i.e., the one that
maps the scene luminance values to the print densities you want. In
general, one way I'd advise folks NOT to do this is to copy someone
else's curve "because you're using the same process." No two people
ever use the "same" alt process, because there are way too many
variables to control. And no two monitors are the same, or scanners,
or printers, or Pt "emulsions," or coating techniques, or anything
else you use to make prints. So, the only way to end up with a
useful curve for your process flow is to test and figure it out for yourself.
Generally, one would like to calibrate one's monitor, then build a
curve for each printing process one uses so one can just adjust the
image on the monitor (as a positive), then let the computer figure
out what negative densities are required to map the monitor view to
the final print (though once again, the monitor has a considerably
greater luminance range than a print has density range, so it will be
a "rendition" of the monitor image, not a literal copy). Only you
can build such a curve, after doing the sensitometry/densitometry on
your equipment and printing processes. There are aids available, but
IMO one is much better off gaining an understanding of the
fundamentals and just doing it -- just as people who really
understood what they were doing always got better results than people
who "learned" the "zone" system by rote.
So, if you have a curve that really does translate (transliterate ??)
from your monitor to your prints, great -- it is not destroying
anything, but rather helping you to map values from your digital
image file to the final print, thereby allowing you to do your image
adjustment by eye rather than by figuring. But if your curve doesn't
produce prints that are pleasingly rendered based on the screen
image, you need to change something. You can futz around with the
process to try to match it to the curve you have, but that's the hard
way (and you may well not ever find a variation that works as you'd
like). Better to adjust your printing process until you get the most
linear scale you can (for reasons I won't go into here, having to do
with producing the smoothest tonal range), then developing a curve
that translates from your monitor to your prints.
The problem with the "short-scale" versions of Pt is that they have
much less linear tonal ranges than long-scale Pt. You can
successfully map this, if you work at it, and thereby get correct
overall tonal rendering by using a curve that compensates for the
nonlinearity. However, you still won't get the smooth transitions
that long-scale Pt can produce. And since the gorgeous tonal
rendering is the real draw of Pt in the first place, why settle for
something less just because one would prefer to avoid dealing with
how to make digital negatives of sufficient DR? Particularly given
the cost of the Pt process, I just can't see why one wouldn't use it
to its full advantage -- which IMO requires using the long-scale process.
Best regards,
etienne
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