Re: Imaging

Tox Gunn (tox@remarque.berkeley.edu)
Tue, 24 Sep 96 12:07:30 PDT

Unfortunately, concept of documentation after production, while logical,
finds far fewer homes here in Silly Valley than it should. I've worked for
several companies who would document on alpha code w/ an 80% feature set.
I've also seen fresh plastic shot and molded for hardware after the
documentation was "done", which was "updated" by a quick hash of the
illustrations. The accompanying text survived uncorrected.

I would love to work for a company that ran development by spec instead of
schedules inadequately guesstimated.

Sorry for the ramble, but this caught my eye.

As far a digital vs. analog techniques for image manipulation, I'd say it
truly depends upon how an individual works and approaches their art as to
which is going to be "superior" or easier. I have a friend who after many
years working with hard media has made the jump to creating in Photoshop and
such. What he can accomplish there, and the speed at which he does so amazes
me. Teaching him to cross-apply the skills he learned in airbrushing to how
to burn and dodge a print I think would be a painful process. For myself, I
enjoy the image capture and manipulation via analog means, and feel more
proficient with it, but as someone who never has quite caught the hang of how
to do knifing, spotting, and scratch fill in a "natural" fashion that looks
clean afterwards, I'd probably carry that to the graphics house near home and
hand them my wallet with the negative, hoping to clean the image up after a
pass on the drum scanner, and hope they return what's left of my wallet with
the film output.

My $.02,
Tox Gunn
Photographer once and again, sysadmin for rent.

***********************************************
* Tox Gunn .......tox@remarque.berkeley.edu *
* "Your sanity is not my responsibility!" *
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