I will comment on the other parts of your message later, but here is a mistake
(my mistake) that I need to correct:
<< >If one examines the curve of a negative developed in comp. developer, he
will
>see that the curve has a long toe.
> Wrong, this is just the opposite of what compensation does. Films designed
for studio use in low-flare situations (e.g., Tri-X Professional) have a
long toe, which results in *increased* contrast in the highlights.
Compensation does not produce a long toe. It produces an early and gentle
shoulder.
>>
This is absolutely right, and I was thinking about the same thing. I don't
know why I typed "toe" though. The context shows what I was trying to say:
shadows (toe) keeps developing while the highlights (shoulder) get slowed
downed or compressed.
So to all, if there is more than one time did I mention "toe," I meant it to
be "shoulder" since we are talking mainly on the hihglight.
Thanks for the correction.