Let me add a bit to this - what Dave talks about above refers to how the color gamuts (the
range of colors that can be reproduced by each of these devices) of the source image, the
scanning (digital input) mechanism, the display mechanism and the output mechanism
(printer) map one against the other. Color differences add up as you go from step to step.
One can map these changes by a variety of means. A calibrated (measured and characterized)
input image that is then followed through each of the stages and measured at each point is
commonly the way that the system is calibrated. Usually this means that the measurements
of hard copy are made using densitometers, if the monitor is measured then a
spectraphotometer is used. A colorimeter is a densitometer that measures in color
coordinates rather than reflection of the various primaries.
The complication here is that most of the input images are generated using CMY (cyan,
magenta, yellow) dyes. Photographic images are composed of CMY dyes, commercially printed
input is generated using CMY and K (black is added to the process to improve highlight
contrast). The monitor is RGB. Most of us think in RGB because it's intuitive, whereas
CMY(K) is not. PhotoShop is generally used in the RGB mode for the same reason. To print,
therefore, the RGB image must be converted to CMY(K). Photoshop has a way to contol this
transformation, but it's beyond most of us to understand. I must confess that after all my
work building digital cameras, color scanners and color printers, I still find it useful
to think in RGB and let software do the hard work for me.
There is a bunch of SW out that is supposed to help with this whole process and as a start
I would encourage you to look into that SW. Apple on its Macintosh systems has SW called
ColorSync. Properly used (and it's not easy to do it right!) it's supposed to aid in the
calibration and, after the calibration, perform all the transofrm for you so you don't
have to do them. Trust me, ColorSync or some equivalent SW is the way to go. Scanners and
monitors are linear - 3x3 matrices are as complex as you'll have to go - but printers are
non-linear, and that makes life REAL interesting. Stick with the commercially available
SW.
Hope this helps, not confuses.
Albert